Hi fellow Spurs fans,
New to the forum and hope it's ok my first post is a request. I am looking for some feedback on a project I’ve been working on that has been two years in the making, which is a digital recreation of the old White Hart Lane ground and the immediate surroundings. My goal was to model everything as historically accurate as possible.
Here’s a link to a short video of where the project is at presently:
I still plan to model way more of the High Road, Bromley Road, buildings down Vicarage Road, put more traffic in the street/stadium car park and do some night time aerial shots of the stadium. Some HD still renders can be seen here:
http://www.thisisadrianbaker.com/WHL.htm
Any and all feedback much appreciated. Stuff like any gross inaccuracies? Ideas for different camera shots? What’s good? What’s bad?
I took hundreds of reference photos when I did a stadium tour back in March 2017 and I also used a Danbury Mint model for reference material. For any of you who are into 3D modelling I used LightWave3D to build the actual models.
COYS!
Adrian.
New to the forum and hope it's ok my first post is a request. I am looking for some feedback on a project I’ve been working on that has been two years in the making, which is a digital recreation of the old White Hart Lane ground and the immediate surroundings. My goal was to model everything as historically accurate as possible.
Here’s a link to a short video of where the project is at presently:
I still plan to model way more of the High Road, Bromley Road, buildings down Vicarage Road, put more traffic in the street/stadium car park and do some night time aerial shots of the stadium. Some HD still renders can be seen here:
http://www.thisisadrianbaker.com/WHL.htm
Any and all feedback much appreciated. Stuff like any gross inaccuracies? Ideas for different camera shots? What’s good? What’s bad?
I took hundreds of reference photos when I did a stadium tour back in March 2017 and I also used a Danbury Mint model for reference material. For any of you who are into 3D modelling I used LightWave3D to build the actual models.
COYS!
Adrian.